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Adding Graphic Overlay Tracks

Livestream Studio gives you the option to use three graphics overlay channels, all of which can include multiple layers of static or data-driven graphics.

To ensure you have the desired number of graphics overlay channels available, go to your settings and navigate to the Advanced tab.

 

The third option is Graphic Overlay Tracks. This is where you select the number of GFX tabs you want available to you in the Livestream Studio interface (up to three).

Next, in the Inputs tab, add your GFX channels as video sources if you wish to see them in your multi-view. This is especially helpful if you are using picture-in-picture.

After saving your settings, you will see the desired number of GFX channels and any GFX channels added to your multi-view.

The first step in adding graphics overlays to the GFX channel is adding a layer. Press the + button to get started.

Many options will pop up. To get started, select New Layer at the bottom of the list.

The layer will appear on the left side of the module. Click either paintbrush button to enter the GFX designer to build your graphic.

Clicking the +T button will add static text to your graphics layer.

Click the attached gearwheel button for editing options (font, size, color, etc.)

The next button allows you to add either a static or dynamic image to your graphics layer.

A static image is any image file you can import, which will always be visible when that graphics layer is also visible. The image will not change.

 

Supported image formats are .png, .jpg, .jpeg, .bmp, .xpm, .tif, .tiff

A dynamic image will change if the hosted file is also changed. In the designer, you choose the file where it is located and its dimensions.

The next option you can add is a video source. Clicking this will allow you to choose which video source you want to include in your graphics channel, place it, size it, etc.

The following button allows you to add text or image data fields. Here is where you set where assets will be, their sizes, font colors, etc. The content of those fields is added in a later step.

Further to the right, the two arrow buttons are for Undo and Redo.

The next button will provide you with a box identifying the title safe (inner box) and action safe (outer box) areas. This lets you know that your graphics will not be cut off the screen.

The next three buttons allow you to change how the GFX Designer displays transparency. This has no impact on the appearance of your graphics overlays.

Right clicking on your content in the designer allows you to undo and redo actions, move content between layers, copy, paste, etc.

Close out of the GFX Designer when you have finished building your graphics layer. If you hover your mouse over your GFX layer, you will notice a name appear at the top of the image. Double-click the text to rename this GFX layer.

You can adjust other settings for that graphics layer by clicking the gear wheel button. The settings shown will change based on the type of graphics overlay being used.

Most GFX layer settings will be related to your data fields. If you added a text or image field, a column for each should have been created to the right, which you can rename.

You can also add a column by clicking + COLUMN underneath where the data populates and add that asset in the GFX Designer.

In the one row that appears, you can add content to those fields by clicking in the cell. You can then type any desired content into a text field.

Double-clicking an image field will allow you to browse your computer for an image to put in that image field.

Click the adjacent radio button to highlight it blue. This will make that row of data visible when that layer is shown in Preview or Program.

To use the same graphics overlay template for different information or data, click + ROW on the bottom.

Fill in the data cells with the information you want to use for those text or image fields.

Click the corresponding radio button to make that row of data visible in your graphics layer.

You can add as many rows and columns as necessary for any given graphics overlay layer.

The settings allow you to loop your data content automatically. You can change the interval between switches, whether the loop re-starts, if rows are kept, and what direction the loop moves.

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