Introduction to Graphics Overlays

Livestream Studio gives you the option to use three graphics overlay channels, each of which can include multiple layers of static or data-driven graphics.

Adding Graphic Overlay Tracks

 

To ensure you have the desired number of graphics overlay channels available, go to Settings and navigate to the Advanced tab.

 

The third option is Graphic Overlay Tracks. This is where you select the number of GFX tabs you want available to you in the Livestream Studio interface (up to three).

Next, in the Inputs tab, add your GFX channels as video sources if you wish to see them in your multi-view. This is especially helpful if you are using picture-in-picture.

After saving your settings, you will see the desired number of GFX channels and any GFX channels added to your multi-view.

Designing a New Graphic Layer

The first step in adding graphics overlays to the GFX channel is adding a layer. Press the + button to get started.

Many options will pop up. To get started, select New Layer at the bottom of the list.

The layer will appear on the left side of the module. Click either paintbrush button to enter the GFX designer to build your graphic.

Clicking the ‘+T’ button will add static text to your graphics layer.

Click the attached gearwheel button for editing options (font, size, color, etc.)

The next button allows you to add either a static or a dynamic image to your graphics layer.

A static image is any image file you can import, which will always be visible when that graphics layer is also visible. The image will not change.

 

Supported image formats are .png, .jpg, .jpeg, .bmp, .xpm, .tif, .tiff.

A dynamic image will change if the hosted file itself is changed. In the designer, you choose the file, where it is located and its dimensions.

The next option you can add is a video source. Clicking this will allow you to choose which video source you want to include in your graphics channel, place it, size it, etc.

The following button allows you to add text or image data fields. Here is where you set where assets will be, their sizes, font colors, etc. The content of those fields is added in a later step.

Further to the right, the two arrow buttons are for Undo and Redo.

The next button will provide you with a box identifying the title safe (inner box) and action safe (outer box) areas. This lets you know that your graphics will not exceed the view on the screen.

The next three buttons allow you to change how the GFX Designer displays transparency. This has no impact on the appearance of your graphics overlays.

Right-clicking on your content in the Designer allows you to undo and redo actions, move content between layers, copy, paste, etc.

Close out of the GFX Designer when you have finished building your graphics layer. If you hover the mouse over your GFX layer, you will notice a name appear at the top of the image. Double-click the text to rename this GFX layer.

You can adjust other settings for a graphics layer by clicking the gear wheel button. The settings shown will change based on the type of graphics overlay being used.

Adding and Configuring Data Fields

Most GFX layer settings are related to your data fields. If you added a text or image field in the GFX Designer, a column for each has been created to the right, which you can rename.

You can also add a column by clicking + COLUMN underneath where the data populates and add that asset in the GFX Designer.

In the one row that appears, you can add content to those fields by clicking in the cell. You can then type any desired content into a text field.

If you added an image field, a corresponding cell will allow you to browse your computer for an image to put in that image field.

Click the adjacent radio button to highlight the row blue. This will make that row of data visible when that GFX layer is shown in Preview or Program.

To use the same graphics overlay template for different information or data, click + ROW on the bottom.

Fill in the data cells with the information you want to use for those text or image fields.

Click the corresponding radio button to make that row of data visible in the graphics layer.

You can add as many rows and columns as necessary for any graphics overlay layer.

The settings allow you to loop your data content automatically. You can change the interval between switches, whether the loop re-starts, if rows are kept, and in what direction the loop moves.

Mixing Graphic Overlays into Program

Once your graphic is designed and configured, you can start adding it to your production. First, make sure your layer is visible by clicking the eyeball icon. It should be highlighted blue.

If you have multiple layers in your graphics overlay channel, highlight the eye icon of every layer that you want to be visible; more than one layer can be visible at a time.

Please note that if you have multiple layers in one module, you can click the display buttons on the bottom to show your layers in list mode and manage them more easily.

You can still access settings, the GFX Designer, and change visibility for each layer when using this view.

If you want to put a graphics overlay channel in Preview before pushing it to Program, click the corresponding PRV button in the upper right corner of the interface.

You should now see the visible layers of your graphics overlay channel in Preview.

You should also notice the yellow PUSH button flashing. Click it to bring your graphics overlays into Program.

Your visible layers are now seen in both Preview and Program.

This is also indicated by PUSH no longer flashing and the PULL button turning red.

Now, try making a change to your graphics overlay channel, such as changing a layer’s visibility or selecting a different row of data in a currently visible layer.

You will notice the change is visible in Preview but is not yet seen in Program.

The PUSH button has also started flashing again. This means that Livestream Studio has detected a change in that GFX channel and is ready to change it in Program. Click it when you are ready to show the change to your viewers.

You should now see the change reflected in both Preview and Program.

For each layer, you have the option to have every change automatically pushed to Program immediately by selecting the AUTO PUSH/PULL button on the bottom right.

Please note that if the graphics overlay is not yet in Program, you will need to push it manually by clicking PUSH in the upper right corner.

To remove a visible graphics overlay quickly while AUTO PUSH/PULL is enabled, simply click on the radio button of the activated row.

Now, the graphic has been removed from Program and the radio button has faded in the graphics module to indicate that the graphics overlay has been removed.

Click the red PULL button that corresponds to a channel to remove everything from that graphics overlay channel from Program.

Doing so will remove that graphics overlay from Program, but you will still see it in Preview if the PRV button is still selected.

To remove a graphics overlay from Preview, click the corresponding green PRV button.

You will no longer see your graphics overlay in either Preview or Program.

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